Hey Guys,
I'm using a Nexus One and the Camera displays horizontal when it should be vertical and vice versa. I've no idea what's wrong. The code works fine on a HTC tattoo. Anyone have any idea what's wrong?
class Preview extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder;
Camera mCamera;
Preview(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when
//the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell
//it where
// to draw.
mCamera = Camera.open();
try {
mCamera.setPreviewDisplay(holder);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the
//preview.
// Because the CameraDevice object is not a shared resource,
//it's very
// important to release it when the activity is paused.
mCamera.stopPreview();
mCamera = null;
}
public void surfaceChanged(SurfaceHolder holder, int format, int
w, int h) {
// Now that the size is known, set up the camera parameters
//and begin
// the preview.
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(800, 480);
mCamera.setParameters(parameters);
mCamera.startPreview();
}