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answers:

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I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions?

#import "iGameViewController.h"

@implementation iGameViewController

@synthesize player;

    -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

        UITouch *touch = [[event allTouches] anyObject];
        CGPoint icoord = [touch locationInView:touch.view];

    }


    -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
        UITouch *touch = [[event allTouches] anyObject];
        CGPoint coord = [touch locationInView:touch.view];  

    }

    - (void)viewDidLoad {

        if (coord.x > icoord.x) {
player.center = CGPointMake(player.center.x + 5, player.center.y);
}
if (coord.x < icoord.x) {
    player.center = CGPointMake(player.center.x - 5, player.center.y);
}
if (coord.y > icoord.y) {
    player.center = CGPointMake(player.center.x, player.center.y - 5);
}
if (coord.y < icoord.y) {
    player.center = CGPointMake(player.center.x, player.center.y + 5);
}

    }

Thanks.