Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad.
But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code.
I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded.
target remote-mobile /tmp/.XcodeGDBRemote-6258-64
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
continue
The program is not being run.
The program is not being run.
Thank you.