I've done a lot of serialization development lately, mostly for sending objects over sockets, but I've run into an interesting question: Is it possible to send just a few of the properties from an object through a serializer?
My envisioned scenario is this: You have some sort of "state" object for each client, consisting of many properties (strings, ints, bools, etc). When your client first connects, the entire state object is serialized via an Xml or Binary serializer, and sent over the socket, to be recreated on the other side. Now both client and server have identical state objects. Your server then needs to change the state, and does so by simply setting one of the state object's property. The socket (either hooked to the state's events, or part of the state object itself) could synchronize the two states by reserializing the entire object, but it seems like a single "property change" object would do.
Obviously, this could be implemented manually. But it seems like a serializer should be able to serialize just a single property, and apply it like a patch on the other side. Does anyone know if this is possible, or would I have to write the entire thing from scratch?