You can set a stream and a textwriter directly from c#:
engine.Runtime.IO.SetOutput(stream, txtWriter);
engine.Runtime.IO.SetErrorOutput(stream, txtWriter);
To redirect the output for example you could override TextWriter class with a new one writing on your textbox.
e.g.
in my application I did an override of StreamWriter class that rises events when something is written on the stream (here just a part of the code):
public class MyEvtArgs<T> : EventArgs
{
public T Value
{
get;
private set;
}
public MyEvtArgs(T value)
{
this.Value = value;
}
}
public class EventRaisingStreamWriter : StreamWriter
{
#region Event
public event EventHandler<MyEvtArgs<string>> StringWritten;
#endregion
#region CTOR
public EventRaisingStreamWriter(Stream s):base(s)
{ }
#endregion
#region Private Methods
private void LaunchEvent(string txtWritten)
{
if (StringWritten != null)
{
StringWritten(this, new NewValueEventArgs<string>(txtWritten));
}
}
#endregion
#region Overrides
public override void Write(string value)
{
base.Write(value);
LaunchEvent(value);
}
public override void Write(bool value)
{
base.Write(value);
LaunchEvent(value.ToString());
}
// here override all writing methods...
#endregion
}
Then in your application you should just do something like:
MemoryStream ms = new MemoryStream();
outputWr = new EventRaisingStreamWriter(ms);
outputWr.StringWritten += new EventHandler<MyEvtArgs<string>>(sWr_StringWritten);
engine.IO.SetOutput(ms, errorWr);
void sWr_StringWritten(object sender, MyEvtArgs<string> e)
{
textBox1.Text += s.Value;
}
digEmAll
2010-06-16 16:23:02