Aren't misaligned pointers (in the BEST possible case) supposed to slow down performance and in the worst case crash your program (assuming the compiler was nice enough to compile your invalid c program).
Well, the following code doesn't seem to have any performance differences between the aligned and misaligned versions. Why is that?
/* brutality.c */
#ifdef BRUTALITY
xs = (unsigned long *) ((unsigned char *) xs + 1);
#endif
...
/* main.c */
#include <stdio.h>
#include <stdlib.h>
#define size_t_max ((size_t)-1)
#define max_count(var) (size_t_max / (sizeof var))
int main(int argc, char *argv[]) {
unsigned long sum, *xs, *itr, *xs_end;
size_t element_count = max_count(*xs) >> 4;
xs = malloc(element_count * (sizeof *xs));
if(!xs) exit(1);
xs_end = xs + element_count - 1; sum = 0;
for(itr = xs; itr < xs_end; itr++)
*itr = 0;
#include "brutality.c"
itr = xs;
while(itr < xs_end)
sum += *itr++;
printf("%lu\n", sum);
/* we could free the malloc-ed memory here */
/* but we are almost done */
exit(0);
}
Compiled and tested on two separate machines using
gcc -pedantic -Wall -O0 -std=c99 main.c
for i in {0..9}; do time ./a.out; done