I know, that it's not a good answer, but you should make your own simple dataflow framework.
I've written a prototype DF server (together with a friend of mine), which have several unimplemented features yet: it can only pass Integer and Trigger data in messages, and it does not supports paralellism. I've just skipped this work: the components' producer ports have a list of function pointers to consumer ports, which are set up upon the initialization, and they call it (if the list is not empty). So, when an event fires, the components perform a tree-like walk-thru of the dataflow graph. As they work with Integers and Triggers, it's extremly quick.
Also, I've written a strange component, which have one consumer and one producer port, it just simply passes the data thru - but in another thread. It's consumer routine finishes quickly, as it just puts the data and sets a flag to the producer-side thread. Dirty, but it suits my needs: it detaches long processes of the tree-walk.
So, as you may recognized, it's a low-traffic asynchronous system for quick tasks, where the graph size does not matter.
Unfortunatelly, your problem differs as many points from mine, just as many one dataflow system can differ from another, you need a synchronous, paralell, stream handling solution.
I think, the biggest issue in a DF server is the dispatcher. Concurrency, collision, threads, priority... as I said, I've just skipped the problem, not solved. You should skip it, too. And you also should skip other problems.
Dispatcher
In case of a synchronous DF architecture, all the components must run once per cycle, except special cases. They have a simple precondition: is the input data available? So, you should just to scan thru the components, and pass them to a free caller thread, if data is available. After processing all of them, you will have N remaining components, which haven't processed. You should process the list again. After the second processing you will have M remainings. If N == M, the cycle is over.
I think some kind of same stuff will work, if the number of components is below only 100.
Binding
Yep, the best way of binding is the visual programming. Until finishing the editor, config-like code should used insetad, something like:
// disclaimer: not actual code
Component* c1 = new AddComponent();
Component* c2 = new PrintComponent();
c2->format = "The result is %d\n";
bind(c1->result,c2->feed);
It's easy to write, well-readable, other wish?
Message
You should pass pure raw packets among components' ports. You need only a list of bindings, which contain pairs of pointers of producer and consumer ports, and contains the processed flag, which the "dispatcher" uses.
Calling issue
The problem is that producer should not call the consumer port, but the component; all component (class) variables and firings are in the component. So, the producer should call the component's common entry point directly, passing the consumer's ID to it, or it should call the port, which should call any method of the component which it belongs.
So, if you can live with some restrictions, I say, go ahead, and write your lite framework. It's a good task, but writing small components and see, how smart can they wired together building a great app is the ultimate fun.
If you have further questions, feel free to ask, I often scan the "dataflow" keyword here.
Possibly, you can figure out a more simple dataflowish model for your program.