When you say you need to get the King, how do you make the difference in your program between the white King and the black one ?
If you need to get a Pawn, how do you know which one ? Anyone ? The first one you can find in your items ?
I haven't thought a lot about it, but maybe what you can do is using a QMap. The key would be a enumeration of the different pieces and the value would be a pointer to the relevant QGraphicsItem
. Something like this :
enum Piece_e {
KING,
QUEEN,
ROOK1,
ROOK2,
...
PAWN1,
PAWN2,
...
};
QMap<Piece_e, QGraphicsPixmapItem*> WhitePiecesItems;
QMap<Piece_e, QGraphicsPixmapItem*> BlackPiecesItems;
When you are creating your scene and instanciating your pieces, you'll fill the map :
...
WhitePiecesItem[KING] = new QGraphicsPixmapItem(QPixmap("whiteking_pic"));
WhitePiecesItem[PAWN1] = new QGraphicsPixmapItem(QPixmap("whitepawn_pic"));
...
BlackPiecesItem[QUEEN] = new QGraphicsPixmapItem(QPixmap("whitequeen_pic"));
BlackPiecesItem[PAWN1] = new QGraphicsPixmapItem(QPixmap("whitepawn_pic"));
...
When you need to find the object corresponding to the white king, you could do something like this :
QGraphicsPixmapItem* pItem = WhitePiecesItem[KING];