Disclaimer: I hack on creator
I consider both creator and Eclipse to be stable and pretty full-featured IDEs. Creator is focusing heavily on C++ and Quick (the new bling thing in Qt land;-) while Eclipse supports a whole host of languages, with its Java support really shining. This of course does also influence the functionality your plugin can easily provide.
The first visible difference to a plugin developer is of course the programming language: Eclipse is written in Java while creator is developed using C++ with Qt. Depending on your development background that can be pretty significant.
Both provide a decent plugin system with all the mayor functionality like handling dependencies between plugins, versioning, etc. I guess the plugin system of Eclipse is a bit more "battle-hardened" by now, since they have quite a few more 3rd party plugins that is constantly "testing" it. Both projects have some APIs that are still developing (my impression is that this less of an issue with eclipse at this time), so it is worth checking the roadmaps.
Eclipse tends to have more plugins available and this can be an advantage if your plugin can benefit from functionality already implemented in other plugins. Graphic modeling, etc springs to mind here. Creator does not have that many plugins yet, but there is lots of Qt-based open-source code available which should be straight forward to port into plugins (if the licensing permits this!).
Both projects are open source, so you can view the code. The license is different though Qt Creator and Eclipse. Better get a lawyer to read over them if you consider doing a proprietary plugin for either of them... but that is just standard advice:-)
Both project have welcoming user communities that are willing to help when getting stuck and both projects accept code contributions (in case you do not want to keep updating your code yourself all the time;-).
That is what I can think about at the top of my head...