Hello.
I am writting a collision detection engine for my game and I have some problems.
Indeed, since I have several fixed rectangle and one moving (the player), I need to know which side of the fixed one was collided at first by the player, to replace him correctly.
The fixed rectangle are NOT in a grid so they can be placed anywhere on the map and they can have diffents size. They are not rotated.
The player class stores it's direction vector.
Any idea?
KiTe