Is it possible to create a buffer of arbitrary size and work on that just like on a canvas element?
I would like to create a graphic (> 10'000 x 10'000 pixel) and use methods like drawImage()
on that. After everything is done a part should be copied over to the canvas element.
createImageData()
can make a buffer but there's no way to use methods like drawImage()
on it.
Is there a way to achieve my needs without making an invisible canvas element?
Thank you!