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Hello everyone,

I am using a ton of timers that update images in my game, and whenever I run it, the debugger somehow gives me a memory warning indicator level. I try adding some timers through a background thread, but that made a very small difference. Is there anyway I can reduce the memory usage of my app without having to get rid of my timers?

Thanks,

Kevin

A: 

In XCode, select from the menus: Run -> Run with Performance Tool -> Leaks. This will open an app called Instruments that will help you find the problem. See the Instruments documentation for more details.

David M.

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