Code-file size is a horrible metric to determine the worth of a project, especially in line-of-business projects. Three reasons for that:
1) Small code files are easier to understand than large ones, but this can lead to some repetition of certain constructs (using declarations, namespace declaration, etc.) and certainly adds to the number of files in the project.
2) Small classes are easier to understand than large ones. This is a major benefit for newcomers to the code. If they can wrap their head around any one class, they can expand their understanding outward from there.
3) Good code is larger than small code. When you add decent error-checking, documentation and descriptive method/variable names, your code is more resilient and maintainable, but also much larger. That's perfectly okay.
Now with that all said, of course there are plenty of cases where the code is big simply because the programmer doesn't know what they're doing. You'll be able to identify that by looking at the largest files; if you see a lot of repetition of precisely the same code... or if you see lots and lots of string concatenation.... or you don't see any comments at all (or the comments don't tell you anything useful) then you probably have some good old-fashioned code bloat on your hands.