Hello
Is there a way to detect whether we are running on emulator or real device from .NET CF code?
Thanks Dominik
Hello
Is there a way to detect whether we are running on emulator or real device from .NET CF code?
Thanks Dominik
This article tells you how, indirectly. It shows how to create a utility method IsEmulator
that does the trick. You may also be interested in the follow-up if you're concerned with platform detection in general.
From the article:
using System;
using System.IO;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Runtime.InteropServices;
using System.Text;
namespace PlatformDetection
{
internal partial class PInvoke
{
[DllImport("Coredll.dll", EntryPoint = "SystemParametersInfoW", CharSet = CharSet.Unicode)]
static extern int SystemParametersInfo4Strings(uint uiAction, uint uiParam, StringBuilder pvParam, uint fWinIni);
public enum SystemParametersInfoActions : uint
{
SPI_GETPLATFORMTYPE = 257, // this is used elsewhere for Smartphone/PocketPC detection
SPI_GETOEMINFO = 258,
}
public static string GetOemInfo()
{
StringBuilder oemInfo = new StringBuilder(50);
if (SystemParametersInfo4Strings((uint)SystemParametersInfoActions.SPI_GETOEMINFO,
(uint)oemInfo.Capacity, oemInfo, 0) == 0)
throw new Exception("Error getting OEM info.");
return oemInfo.ToString();
}
}
internal partial class PlatformDetection
{
private const string MicrosoftEmulatorOemValue = "Microsoft DeviceEmulator";
public static bool IsEmulator()
{
return PInvoke.GetOemInfo() == MicrosoftEmulatorOemValue;
}
}
class EmulatorProgram
{
static void Main(string[] args)
{
MessageBox.Show("Emulator: " + (PlatformDetection.IsEmulator() ? "Yes" : "No"));
}
}
}