I'm starting off QT 4.6's example "OpenGL - 2D painting"
It uses a subclass of QGLWidget, and makes painting operations with the class QPainter.
I'd like to know how to do drawing directly with OpenGL functions on the OpenGL Widget.
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177answers:
1
+6
A:
If you use the widget as described in its manual, you can just use the OpenGL functions as usual. For example (copied from the manual):
class MyGLDrawer : public QGLWidget
{
Q_OBJECT // must include this if you use Qt signals/slots
public:
MyGLDrawer(QWidget *parent)
: QGLWidget(parent) {}
protected:
void initializeGL()
{
// Set up the rendering context, define display lists etc.:
...
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
...
}
void resizeGL(int w, int h)
{
// setup viewport, projection etc.:
glViewport(0, 0, (GLint)w, (GLint)h);
...
glFrustum(...);
...
}
void paintGL()
{
// draw the scene:
...
glRotatef(...);
glMaterialfv(...);
glBegin(GL_QUADS);
glVertex3f(...);
glVertex3f(...);
...
glEnd();
...
}
};
Thomas
2010-06-27 17:36:02