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When I was at university, I took a subject in raytracing (graphics synthesis) and we got a chance to write a 3D ray tracer in C++. That was heaps of fun, except I long ago lost my code in the great hard drive crash of '04'....many files were lost...

Is there a RayTracer I can play with in C# that isn't written in one line? Something that's written with proper object orientation so I can extend it?

Any help is appreciated

+2  A: 

User Andalmeida over at CodeProject has some nice articles on raytracing in C# which seems to fit the bill.

Guge