When I was at university, I took a subject in raytracing (graphics synthesis) and we got a chance to write a 3D ray tracer in C++. That was heaps of fun, except I long ago lost my code in the great hard drive crash of '04'....many files were lost...
Is there a RayTracer I can play with in C# that isn't written in one line? Something that's written with proper object orientation so I can extend it?
Any help is appreciated