Currently we use .wav files for storing our sounds with our product. However, these can get large. I know there are many different sound files out there, however what is the best sound file to use that will:
1) Work on all windows-based systems (XP+) 2) Doesn't add a lot of extra code (ie: including a 3 mb library to play mp3's will offset any gains I get from removing the .wav files) 3) Isn't GPL or some code I can't use (ideally just something in the windows SDK, or maybe just a different compression scheme for .wav that compresses better and works nicely with sndPlaySound(..) or something similar.
Any ideas would be appreciated, thanks!