Please take a look in http://www.haskell.org/yampa/AFPLectureNotes.pdf, which explains how Arrows work in FRP.
2-tuples are used in defining Arrows because it's needed to represent an arrowized function taking 2 arguments.
In FRP, constants and variables are often represented as arrows which ignores its "input", e.g.
twelve, eleven :: Arrow f => f p Int
twelve = arr (const 12)
eleven = arr (const 11)
Function applications are then turned into compositions (>>>
):
# (6-) 12
arr (6-) <<< twelve
Now how do we turn a 2-argument function into an arrow? For instance
(+) :: Num a => a -> a -> a
due to currying we may treat this as a function returning a function. So
arr (+) :: (Arrow f, Num a) => f a (a -> a)
now let's apply it to a constant
arr (+) -- # f a (a -> a)
<<< twelve -- # f b Int
:: f b (Int -> Int)
+----------+ +-----+ +--------------+
| const 12 |----> | (+) | == | const (+ 12) |
+----------+ +-----+ +--------------+
hey wait, it doesn't work. The result is still an arrow that returns a function, but we expect something akin to f Int Int
. We notice that currying fails in Arrow because only composition is allowed. Therefore we must uncurry the function first
uncurry :: (a -> b -> c) -> ((a, b) -> c)
uncurry (+) :: Num a => (a, a) -> a
Then we have the arrow
(arr.uncurry) (+) :: (Num a, Arrow f) => f (a, a) a
The 2-tuple arises because of this. Then the bunch functions like &&&
are needed to deal with these 2-tuples.
(&&&) :: f a b -> f a d -> f a (b, d)
then the addition can be correctly performed.
(arr.uncurry) (+) -- # f (a, a) a
<<< twelve -- # f b Int
&&& eleven -- # f b Int
:: f b a
+--------+
|const 12|-----.
+--------+ | +-----+ +----------+
&&&====> | (+) | == | const 23 |
+--------+ | +-----+ +----------+
|const 11|-----'
+--------+
(Now, why don't we need things like &&&&
for 3-tuples for functions having 3 arguments? Because a ((a,b),c)
can be used instead.)
Edit: From John Hughes's original paper Generalising Monads to Arrows, it states the reason as
4.1 Arrows and Pairs
However, even though in case of monads the operators return
and >>=
are all we need to begin writing useful code, for arrows the analogous operators arr
and >>>
are not sufficient. Even the simple monadic addition function that we saw earlier
add :: Monad m => m Int -> m Int -> m Int
add x y = x >>= \u -> (y >>= \v -> return (u + v))
cannot yet be expressed in an arrow form. Making dependence on an input explicit, we see that an analogous definition should take the form
add :: Arrow a => a b Int -> a b Int -> a b Int
add f g = ...
where we must combine f
and g
in sequence. The only sequencing operator available is >>>
, but f
and g
do not have the right types to be composed. Indeed, the add
function needs to save the input of type b
across the computation of f
, so as to be able to supply the same input to g
. Likewise the result of f
must be saved across the computation of g
, so that the two results can eventually be added together and returned. The arrow combinators so far introduced give us no way to save a value across another computation, and so we have no alternative but to introduce another combinator.