There seem to be some confusion as to how threads work here, so this is a primer (very short too, so you should find more material before venturing forth into multi-threaded programming.)
Objects and memory is inherently multi-thread in the sense that all threads in a process can access them as they choose.
So objects does not have anything to do with threads.
However, code executes in a thread, and it is the thread the code executes in that you're probably after.
Unfortunately there is no way to just "put an object into a different thread" as you put it, you need to specifically start a thread and specify what code to execute in that thread. Objects used by that code can thus be "said" to belong to that thread, though that is an artificial limit you impose yourself.
So there is no way to do this:
SomeObject obj = new SomeObject();
obj.PutInThread(thatOtherThread);
obj.Method(); // this now executes in that other thread
In fact, a common trap many new multi-thread programmers fall into is that if they create an object in one thread, and call methods on it from another thread, all those methods execute in the thread that created the object. This is incorrect, methods always executes in the thread that called them.
So the following is also incorrect:
Thread 1:
SomeObject obj = new SomeObject();
Thread 2:
obj.Method(); // executes in Thread 1
The method here will execute in Thread 2. The only way to get the method to execute in the original thread is to cooperate with the original thread and "ask it" to execute that method. How you do that depends on the situation and there's many many ways to do this.
So to summarize what you want: You want to create a new thread, and execute code in that thread.
To do that, look at the Thread class of .NET.
But be warned: Multi-threaded applications are exceedingly hard to get correct, I would not add multi-threaded capabilities to a program unless:
- That is the only way to get more performance out of it
- And, you know what you're doing