I need a way to find if the character ('<') has hit a wall (Black pixel Graphic)
-On a ZX81 game.
I'm been looking at another game... which uses code
if peek(peek 16398 +256*peek 16399) = code "blackpixel graphic" then ...
Which seems to work for them...
Is this correct code?
I'm not really knowledgable with addresses and getting memory and stuff.
Please help me...
-If you know a better way. Please answer :) -Someone mentioned 'cursor position' what the hell is that on a ZX81? Thanks,