Has anyone ever used the Bridge Pattern in a real world application? If so, how did you use it? Is it me, or is it just the Adaptor Pattern with a little dependancy injection thrown into the mix? Does it really deserve its own pattern?
A classic example of the Bridge pattern is used in the definition of shapes in an UI environment (see the Bridge pattern Wikipedia entry). The Bridge pattern is a composite of the Template and Strategy patterns.
It is a common view some aspects of the Adapter pattern in the Bridge pattern. However, to quote from this article:
At first sight, the Bridge pattern looks a lot like the Adapter pattern in that a class is used to convert one kind of interface to another. However, the intent of the Adapter pattern is to make one or more classes' interfaces look the same as that of a particular class. The Bridge pattern is designed to separate a class's interface from its implementation so you can vary or replace the implementation without changing the client code.
The Bridge pattern is an application of the old advice, "prefer composition over inheritance". It becomes handy when you must subclass different times in ways that are orthogonal with one another. Say you must implement a hierarchy of colored shapes. You wouldn't subclass Shape with Rectangle and Circle and then subclass Rectangle with RedRectangle, BlueRectangle and GreenRectangle and the same for Circle, would you? You would prefer to say that each Shape has a Color and to implement a hierarchy of colors, and that is the Bridge Pattern. Well, I wouldn't implement a "hierarchy of colors", but you get the idea...
Adapter and Bridge are certainly related, and the distinction is subtle. It's likely that some people who think they are using one of these patterns are actually using the other pattern.
The explanation I've seen is that Adapter is used when you're trying to unify the interfaces of some incompatible classes that already exist. The Adapter functions as a kind of translator to implementations that could be considered legacy.
Whereas the Bridge pattern is used for code that is more likely to be greenfield. You're designing the Bridge to provide an abstract interface for an implementation that needs to vary, but you also define the interface of those implementation classes.
Device drivers is an often-cited example of Bridge, but I'd say it's a Bridge if you're defining the interface spec for device vendors, but it's an Adapter if you're taking existing device drivers and making a wrapper-class to provide a unified interface.
So code-wise, the two patterns are very similar. Business-wise, they're different.
See also http://c2.com/cgi/wiki?BridgePattern
I have used the bridge pattern at work. I program in C++, where it is often called the PIMPL idiom (pointer to implementation). It looks like this:
class A
{
public:
void foo()
{
pImpl->foo();
}
private:
Aimpl *pImpl;
};
class Aimpl
{
public:
void foo();
void bar();
};
In this example class A contains the interface, and class Aimpl contains the implementation.
One use for this pattern is to expose only some of the public members of the implementation class, but not others. In the example only Aimpl::foo()
can be called through the public interface of A, but not Aimpl::bar()
Another advantage is that you can define Aimpl
in a separate header file that need not be included by the users of A
. All you have to do is use a forward declaration of Aimpl
before A is defined, and move the definitions of all the member functions referencing pImpl
into the .cpp file. This gives you the ability to keep the Aimpl header private, and reduce the compile time.
In my experience, Bridge is the most often recurring pattern, because it's the solution whenever there are two orthogonal dimensions in the domain. E.g. shapes and drawing methods, behaviours and platforms, file formats and serializers and so forth.
And an advice: always think of design patterns from the conceptual perspective, not from the implementation perspective. From the right point of view, Bridge cannot be confused with Adapter, because they solve a different problem, and composition is superior to inheritance not because of the sake of itself, but because it allows to handle orthogonal concerns separately.
It is super correct! Always think of design patterns from the conceptual perspective, not from the implementation perspective. Based on the real case, you may need to vary the pattern somewhat. -lk