Examples of things which use polling in this day and age:
- Email clients poll for new messages (even with IMAP).
- RSS readers poll for changes to feeds.
- Search engines poll for changes to the pages they index.
- StackOverflow users poll for new questions, by hitting 'refresh' ;-)
- Bittorrent clients poll the tracker (and each other, I think, with DHT) for changes in the swarm.
- Spinlocks on multi-core systems can be the most efficient synchronisation between cores, in cases where the delay is too short for there to be time to schedule another thread on this core, before the other core does whatever we're waiting for.
Sometimes there simply isn't any way to get asynchronous notifications: for example to replace RSS with a push system, the server would have to know about everyone who reads the feed and have a way of contacting them. This is a mailing list - precisely one of the things RSS was designed to avoid. Hence the fact that most of my examples are network apps, where this is most likely to be an issue.
Other times, polling is cheap enough to work even where there is async notification.
For a local file, notification of changes is likely to be the better option in principle. For example, you might (might) prevent the disk spinning down if you're forever poking it, although then again the OS might cache. And if you're polling every second on a file which only changes once an hour, you might be needlessly occupying 0.001% (or whatever) of your machine's processing power. This sounds tiny, but what happens when there are 100,000 files you need to poll?
In practice, though, the overhead is likely to be negligible whichever you do, making it hard to get excited about changing code that currently works. Best thing is to watch out for specific problems that polling causes on the system you want to change - if you find any then raise those rather than trying to make a general argument against all polling. If you don't find any, then you can't fix what isn't broken...