I use some libraries that I don't want built as part of every project that uses them. A very understandable example is LLVM, which has 78 static libraries. Even having the cmake code to find and import these in every cmakefile is excessive.
The obvious solution seems to be to use the "include" command, and to factor out relevant chunks of cmake script into *.cmake files, and set up a CMAKE_MODULE_PATH environment variable.
Except it just plain doesn't work. Cmake doesn't find the file I specify in the include command.
On the off-chance, I even tried specifying the path in the environment variable several ways - once with backslashes, once with forward slashes... - and I restarted the command prompt each time and checked that the environment variable was present and correct.
In the cmake manual, it kind of implies that a "file" is different from a "module" - only a module gets the automatic add-the-extension-and-search-the-path treatment. But there is no explanation of what the difference is. I guessed that the missing extension might be enough (as with standard modules) but clearly it isn't.
Searching the manual for "module" isn't much help as the word seems to be overloaded. For example, a module is also a dynamic library loaded using LoadLibrary/dl_open.
Can anyone explain what the difference is between a file and a module in this context, and how I create my own module so that the cmake include command can find and use it?
I'm using cmake 2.8.1 on Windows.
EDIT
I'm pretty confident that the problem here is not understanding how cmake is supposed to work. I think what I should be doing is writing something that find_package
can work with.
As things stand though, I'm still some way from being able to answer my own question.