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3283

answers:

9

What are some common, real world examples of using the Builder Pattern? What does it buy you? Why not just use a Factory Pattern?

+2  A: 

You use it when you have lots of options to deal with. Think about things like jmock:

m.expects(once())
    .method("testMethod")
    .with(eq(1), eq(2))
    .returns("someResponse");

It feels a lot more natural and is...possible.

There's also xml building, string building and many other things. Imagine if java.util.Map had put as a builder. You could do stuff like this:

Map<String, Integer> m = new HashMap<String, Integer>()
    .put("a", 1)
    .put("b", 2)
    .put("c", 3);
Dustin
+9  A: 

The key difference btw a builder and factory IMHO, is that a builder is useful when you need to do lots of things to build an object. For example imagine a DOM. You have to create plenty of nodes and attributes to get your final object. A factory is used when the factory can easily create the entire object within one method call.

One example of using a builder is a building an XML document, I've used this model when building HTML fragments for example I might have a Builder for building a specific type of table and it might have the following methods (parameters are not shown):

BuildOrderHeaderRow()
BuildLineItemSubHeaderRow()
BuildOrderRow()
BuildLineItemSubRow()

This builder would then spit out the HTML for me. This is much easier to read then walking through a large procedural method.

Check out http://en.wikipedia.org/wiki/Builder%5Fpattern

JoshBerke
+1  A: 

For a multi-threaded problem, we needed a complex object to be built up for each thread. The object represented the data being processed, and could change depending on the user input.

Could we use a factory instead? Yes

Why didn't we? Builder makes more sense I guess.

Factories are used for creating different types of objects that are the same basic type (implement the same interface or base class).

Builders build the same type of object over and over, but the construction is dynamic so it can be changed at runtime.

Cameron MacFarland
+2  A: 
Ken Gentle
+1  A: 

I used builder in home-grown messaging library. The library core was receiving data from the wire, collecting it with Builder instance, then, once Builder decided it've got everything it needed to create a Message instance, Builder.GetMessage() was constructing a message instance using the data collected from the wire.

+11  A: 

The rule of thumb I noticed after some time was the following: Consider a restaurant. The creation of "Todays Meal" is a factory pattern, because you tell the kitchen "get me todays meal" and the kitchen/factory decides what object to generate. based on hidden critereas.

The builder appears if you ordered a custom pizza. In this case, the waiter tells the chef/builder "I need a pizza, add cheese, cheese, onions and baken to it!". Thus, the builder exposes what attributes the generated object should have, but hides how to set them.

HTH, Tetha

Tetha
A: 

.NET StringBuilder class is a great example of builder pattern. It is mostly used to create a string in a series of steps. The final result you get on doing ToString() is always a string but the creation of that string varies according to what functions in the StringBuilder class were used. To sum up, the basic idea is to build complex objects and hide the implementation details of how it is being built.

I don't think that that's the builder pattern. The StringBuilder is just another implementation of a character array class (i.e. string), but it makes performance and memory management into account, because strings are immutable.
Charles Graham
+28  A: 

Below are some reasons arguing for the use of the pattern and example code in Java, but it is an implementation of the Builder Pattern covered by the Gang of Four in Design Patterns. The reasons you would use it in Java are also applicable to other programming languages as well.

As Joshua Bloch states in Effective Java, 2nd Edition: The builder pattern is a good choice when designing classes whose constructors or static factories would have more than a handful of parameters.

We've all at some point encountered a class with a list of constructors where each addition adds a new option parameter:

Pizza(int size) { ... }        
Pizza(int size, boolean cheese) { ... }    
Pizza(int size, boolean cheese, boolean pepperoni) { ... }    
Pizza(int size, boolean cheese, boolean pepperoni, boolean bacon) { ... }

This is called the Telescoping Constructor Pattern. The problem with this pattern is that once constructors are 4 or 5 parameters long it becomes difficult to remember the required order of the parameters as well as what particular constructor you might want in a given situation.

One alternative you have to the Telescoping Constructor Pattern is the JavaBean Pattern where you call a constructor with the mandatory parameters and then call any optional setters after:

Pizza pizza = new Pizza(12);
pizza.setCheese(true);
pizza.setPepperoni(true);
pizza.setBacon(true);

The problem here is that because the object is created over several calls it may be in an inconsistent state partway through its construction. This also requires a lot of extra effort to ensure thread safety.

The better alternative is to use the Builder Pattern.

public class Pizza {
  private int size;
  private boolean cheese;
  private boolean pepperoni;
  private boolean bacon;

  public static class Builder {
    //required
    private final int size;

    //optional
    private boolean cheese = false;
    private boolean pepperoni = false;
    private boolean bacon = false;

    public Builder(int size) {
      this.size = size;
    }

    public Builder cheese(boolean value) {
      cheese = value;
      return this;
    }

    public Builder pepperoni(boolean value) {
      pepperoni = value;
      return this;
    }

    public Builder bacon(boolean value) {
      bacon = value;
      return this;
    }

    public Pizza build() {
      return new Pizza(this);
    }
  }

  private Pizza(Builder builder) {
    size = builder.size;
    cheese = builder.cheese;
    pepperoni = builder.pepperoni;
    bacon = builder.bacon;
  }
}

Note that Pizza is immutable and that parameter values are all in a single location. Because the Builder's setter methods return the Builder object they are able to be chained.

Pizza pizza = new Pizza.Builder(12).cheese(true).pepperoni(true).bacon(true).build();

This results in code that is easy to write and very easy to read and understand. In this example, the build method could be modified to check parameters after they have been copied from the builder to the Pizza object and throw an IllegalStateException if an invalid parameter value has been supplied. This pattern is flexible and it is easy to add more parameters to it in the future. It is really only useful if you are going to have more than 4 or 5 parameters for a constructor. That said, it might be worthwhile in the first place if you suspect you may be adding more parameters in the future.

I have borrowed heavily on this topic from the book Effective Java, 2nd Edition by Joshua Bloch. To learn more about this pattern and other effective Java practices I highly recommend it.

Kamikaze Mercenary
Nice to see the examples written in code also.
Chris
Thanks! It takes some extra effort but it's generally worth it :)
Kamikaze Mercenary
Different from the original GOF builder right? Because there is no Director Class. Seems almost like another pattern to me, but I agree it`s very useful.
Lino Rosa
For this particular example, wouldn't it be nicer to remove the boolean parameters and be able to say `new Pizza.Builder(12).cheese().pepperoni().bacon().build();`
Fabian Steeg
Sure - I just used the boolean values for the sake of example. In reality you would most likely be using a builder for more complex parameters.
Kamikaze Mercenary
@Lino It actually is a form of the GOF Builder.
Kamikaze Mercenary
+1: This is a great example.
Roger Lipscombe
A: 

Another advantage of the builder is that if you have a Factory, there is still some coupling in you code, because for the Factory to work, it has to know all the objects it can possibly create. If you add another object that could be created, you will have to modify the factory class to include him. This happens in the Abstract Factory as well.

With the builder, on the other hand, you just have to create a new concrete builder for this new class. The director class will stay the same, because it receives the builder in the constructor.

Also, there are many flavors of builder. Kamikaze Mercenary`s gives another one.

Lino Rosa