I've got what I think is a fairly simple problem in Silverlight, and I'd like to solve it using MVVM principles, largely as a way of enhancing my own understanding.
Let's say I have a simple LOB app that's designed to let me load up and edit a single Employee (just an example, for the sake of explanation). In my example, Employee is made up of a number of complex objects - an Employee has a ContactInfo, a Skillset, an EmploymentHistory, an AwardsEarned, etc. The idea is that I can have this app load up a single employee and get access to a number of different editor screens. Each component of an Employee has its own editor screen.
Visually, the app just ha a left-hand nav bar and a main view on the right side. The nav bar just lets me type in an employee number and load it into memory as the "active" employee. It has a simple list of links - clicking a link should load the appropriate editor screen on the right side.
There are a couple concepts that I don't think I understand well enough, and I'm having trouble proceeding. I know there's always more than one way to skin a cat, especially when it comes to WPF/Silverlight/XAML/MVVM, but I'm having trouble thinking through all the different concepts and their repurcussions.
View-First or ViewModel First
After much thinking about MVVM, what seems most natural to me is the concept of viewmodel composition that Josh Smith seems to promote in his often-quoted article. It seems like the idea here is that you literally model your UI by composing viewmodels together, and then you let the viewmodels render themselves via typed DataTemplates. This feels like a very good separation of concerns to me, and it also makes viewmodel communication very direct and easy to understand.
Of course, Silverlight doesn't have the DataType property on DataTemplates, to many complaints: one, two. Regardless, what I see promoted much more often than viewmodel composition is a more view-first design, where the viewmodel for the view is typically instantiated in the view's XAML or via a DI container, meaning that you can't hand it any parameters. I'm having a really hard time understanding this: how is a ViewModel supposed to serve a Model to a View if I never get to tell it what data is in the model? Reaching through a view to get to its viewmodel doesn't seem to make sense either. I'm very hazy in this area but it seems the accepted answer "use a mediator/lightweight messaging framework." I'm just going through some tutorials now on the messaging system in MVVMLight and I'll be looking at similar stuff, if for nothing else than simply to understand the concepts, but if anyone can shed some light on this I'd very much appreciate it. Anything involving Unity/Prism or MEF is valid, but I haven't gotten that far in my quest for knowledge yet :-)
Instantiating Views and Selecting Them
Theoretically (I say that because SL doesn't support DataTemplate DataType), the viewmodel composition approach could make this very simple. I could have the right side of the screen be a content control whose Content property is bound to a property called ActiveEditor. A parameterized command for the hyperlinks would set ActiveEditor to a given viewmodel.
With a more view-first approach, how would I proceed with this? The first thing that comes to mind is instantiating all of the controls in the XAML of the main view.
Is manipulating the Content property of a ContentControl a good way to go for this kind of situation, or am I better off doing something like setting visibility on each individual control?