The idea is that a game might need something fast but also simplistic. Mainly a "give me more highs or give me more lows" kind of thing. I googled whole libraries of audio processing but that might not be ideal. What do you think is the best way to formulate a very simplistic approach suitable for the quick switching for a computer game? (which also facilitates low CPU consumption and live processing).
Do you know code examples? Where does one start to effectively program it?
Imagine you're talking to someone with c programming experience but no audio processing experience at all.