Test project which exhibits the problem: http://mike-caron.com/Testbed.zip
Basically, I have a form with a custom control on it (and nothing else). The custom control is completely empty, and the form has KeyPreview set to true.
With this setup, I am not receiving any KeyDown events for any arrow keys or Tab. Every other key that I have on my keyboard works. I have KeyDown event handlers hooked up to everything that has such events, so I'm sure I'm not missing anything.
Also of note is that if I remove the (completely empty) custom control, I DO get the arrow key events.
What on earth is going on here?
EDIT:
I added this to both the form and the control, but I'm STILL not getting arrow keys:
protected override void WndProc(ref Message m) {
switch (m.Msg) {
case 0x100: //WM_KEYDOWN
//this is the control's version. In the form, it's this.Text
ParentForm.Text = ((Keys)m.WParam).ToString();
break;
}
base.WndProc(ref m);
}
I also checked with Spy++, and determined that the form itself is not getting any WM_KEYDOWN messages, they're all going to the control. However, that said, the control IS getting the arrow key WM_KEYDOWN messages. Sigh.
Edit 2: I've also updated the ZIP file with this version. Please look at it, if you want to help...
Edit 3:
I've figured this out, sort of. The form is eating the arrow keys, probably in an attempt to maintain focus amongst its children. This is proven by the fact that I DO get the events if the form is empty.
Anyway, if I add this code to the form, I start getting the events again:
public override bool PreProcessMessage(ref Message msg) {
switch (msg.Msg) {
case 0x100: //WM_KEYDOWN
return false;
}
return base.PreProcessMessage(ref msg);
}
When I override this, the form doesn't get a chance to do its dirty work, and so I get my KeyDown events as I expect. I assume that a side effect of this is that I can no longer use my keyboard to navigate the form (not a big deal in this case, as it's a game, and the entire purpose of this exercise is to implement keyboard navigation!)
The question still remains about how to disable this "properly", if there is a way...