I have created some houses in my XNA world using code like this in my loadContent method:
house.Model = Content.Load<Model>("Models\\oldgreekhouse");
house.Position = new Vector3(0, 0, 0);
house.Rotation = new Vector3(0f, 0f, 0f);
house.Scale = 0.125f;
Then I call the Dram() method to make it shown in my virtual city. However,I have problem is that I can go inside the building which I dont want,how could I do this?I know something called BoundBox,but not sure whether it will work for my case.
Thanks a lot.