Hi,
I'd to like to replace the following event management from keycode to mouse. How do I go about doing it? Many thanks. supported browser for now = FF 3.6x.
// this block of code needs to be replaced $(document).keydown(function(e) { //console.log(e.keyCode); switch(e.keyCode) { case 38: // down draw(x,y--); break; case 40: // up draw(x,y++); break; case 37: // left draw(x--,y); break; case 39: // right draw(x++,y); break; default: draw(x,y); } }); // to be replaced with something like the following and add control // we need to get the x,y coordinates upon mouse click, not onload, how? $(document).onmousemove = mouseMove; function mouseMove(ev){ ev = ev || window.event; var mousePos = mouseCoords(ev); alert( mousePos); } function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; return {x:ev.pageX}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } // keep function draw(x,y) { var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var canvas = $("#canvas")[0]; var ctx = canvas.getContext("2d"); ctx.font = "15pt Verdana"; // var ctx.lineWidth = 1; ctx.clearRect(0,0,500,500); x1 = x + 50; y1 = y + 50; ctx.fillText("Oh my god his pant is falling down",x1,y1); x2 = x + 100; y2 = y + 100; ctx.fillText("shi shi we did not see anything",x2,y2); x3 = x + 200; y3 = y + 200; ctx.fillText("what a happy man!",x3,y3); } draw(x,y);