views:

100

answers:

1

I've run into a problem where the TargetUpdated event seemed like it would be perfect. Unfortunately it looks like Multibinding does not have a TargetUpdated property. Is there some way to still set this up or do I need to find another solution entirely.

Heres some code to help

Heres the binding...

<RotateTransform x:Name="LeftNeedle">
<RotateTransform.Angle>
    <MultiBinding Converter="{StaticResource VoltageRatioConverter}" NotifyOnTargetUpdated="True" >
        <Binding ElementName="root" Path="Running" />
        <Binding ElementName="root" Path="Incoming" />
    </MultiBinding>
</RotateTransform.Angle>

Then I have the value converter...

public class VoltageRatioConverter : IMultiValueConverter
{
    #region IMultiValueConverter Members

    public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture)
    {
        if (values == null || values.Count((x) => x != null) != 2)
            return 0.0;

        double running = System.Convert.ToDouble(values[0]);
        double incoming = System.Convert.ToDouble(values[1]);

        return ((running / incoming) - 1);
    }

    public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture)
    {
        throw new NotImplementedException();
    }

    #endregion
}

And what I'm looking to do is retrieve that resulting number and pass it to a function to update the angle/animation

    private static void OnAngleValueChanged(DependencyObject o, DependencyPropertyChangedEventArgs e)
    {
        GaugeCluster gauge = o as GaugeCluster;
        if ((double)e.NewValue > 70)
        {
            VisualStateManager.GoToState(gauge, "RightWobble", false);
        }
        else if ((double)e.NewValue < -70)
        {
            VisualStateManager.GoToState(gauge, "LeftWobble", false);
        }
        else
        {
            if ((double)e.OldValue > 70 || (double)e.OldValue < -70)
            {
                VisualStateManager.GoToState(gauge, "StandingState", false);
            }
        }
    }

^ This function I was just testing to make sure that it actually worked by making it a callback from one of the two dependency properties. Ideally the function body is what I want to use on the TargetUpdated event.

+1  A: 

TargetUpdated is an attached event. You register for this event on the binding target, not the binding itself :

<RotateTransform x:Name="LeftNeedle" Binding.TargetUpdated="LeftNeedle_TargetUpdated">
    <RotateTransform.Angle>
        <MultiBinding Converter="{StaticResource VoltageRatioConverter}" NotifyOnTargetUpdated="True" >
            <Binding ElementName="root" Path="Running" />
            <Binding ElementName="root" Path="Incoming" />
        </MultiBinding>
    </RotateTransform.Angle>
</RotateTransform>

UPDATE: Actually the solution above doesn't work because RotateTransform is not a UIElement... You need to handle the Binding.TargetUpdated event on the UIElement to which it is applied :

<Rectangle Fill="Blue" Width="30" Height="30"
           Binding.TargetUpdated="LeftNeedle_TargetUpdated">
  <Rectangle.RenderTransform>
    <RotateTransform x:Name="LeftNeedle">
        <RotateTransform.Angle>
            <MultiBinding Converter="{StaticResource VoltageRatioConverter}" NotifyOnTargetUpdated="True" >
                <Binding ElementName="root" Path="Running" />
                <Binding ElementName="root" Path="Incoming" />
            </MultiBinding>
        </RotateTransform.Angle>
    </RotateTransform>
  </Rectangle.RenderTransform>
</Rectangle />

The event will bubble up to the Rectangle, and you can check the TargetObject property of the event args to check if it is the rotation

Thomas Levesque
I gave your solution a try which seemed like it should work, but I am getting the error "LeftNeedle_TargetUpdated" is not valid. "TargetUpdated" is not an event on 'System.Windows.Media.RotateTransform'.Any suggestions? Thanks
Matt M
Indeed, this doesn't work... see my updated answer
Thomas Levesque
Thanks I was experimenting with this but wasn't sure if it was working correctly, which it does. I've realized at this point that this whole setup is not working the way I expected though. The states keep going even if the angle is updated and so it all gets stuck in a sort of loop depending on which extreme is reached first.
Matt M