views:

19

answers:

0

I've got a problem with Sound.loadSound in ActionScript2 (FlashMX). If the sound is large or the connection is slow my server drops the file transfer and it seems Flash assumes the file has finished downloading, even if it has only received a part of the file. So I have two questions:

Can the Sound object retry it's connection if the connection is dropped while loading a sound?

Is there a different way for me to load sound data into the flash movie and then move that data into a sound buffer?

Thanks