(Edit: to clarify, my main goal is concurrency, but not necessarily for multi-core machines)
I'm fairly new to all concepts on concurrency, but I figured out I needed to have parallel drawing routines, for a number of reasons:
- I wanted to draw different portions of a graphic separatedly (background refreshed less often than foreground, kept on a buffer).
- I wanted control about priority (More priority to UI responsiveness than drawing a complex graph).
- I wanted to have per-frame drawing calculations multithreaded.
- I wanted to offer cancelling for complex on-buffer drawing routines.
However, being such a beginner, my code soon looked like a mess and refactoring or bug-fixing became so awkward that I decided I need to play more with it before doing anything serious.
So, I'd like to know how to make clean, easy to mantain .NET multithreaded code that makes sense when I look at it after waking up the next day. The bigest issue I had was structuring the application so all parts talk to each other in a smart (as opposed to awkward and hacky) way.
Any suggestion is welcome, but I have a preference for sources that I can digest in my free time (e.g., not a 500+ pages treatise on concurrency) and for C#/VB.NET, up to the latest version (since I see there have been advances). Basically I want something straight to the point so I can get started by playing with the concepts on my toy projects.