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Hi all,

I am using this code to flip my view. but the problem is when the flip is complete the view does not come back to its original position. I have tried to set the frame to change its position but its not working as expected.

- (void) pageOpenView:(UIView *)viewToOpen duration:(NSTimeInterval)duration withFlipDirection:(NSString*)direction {

    // Remove existing animations before stating new animation
    [viewToOpen.layer removeAllAnimations];

    // Make sure view is visible
    viewToOpen.hidden = NO;

    // disable the view so it’s not doing anythign while animating
    viewToOpen.userInteractionEnabled = NO;
    // Set the CALayer anchorPoint to the left edge and
    // translate the button to account for the new
    // anchorPoint. In case you want to reuse the animation
    // for this button, we only do the translation and
    // anchor point setting once.
    if (viewToOpen.layer.anchorPoint.x != 0.0f) {
        viewToOpen.layer.anchorPoint = CGPointMake(0.0f, 0.5f);
        viewToOpen.center = CGPointMake(viewToOpen.center.x - viewToOpen.bounds.size.width/2.0f, viewToOpen.center.y);
    }
    // create an animation to hold the page turning
    CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
    transformAnimation.removedOnCompletion = NO;
    transformAnimation.duration = duration;
    transformAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];
    // start the animation from the current state
    transformAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
    // this is the basic rotation by 90 degree along the y-axis
    CATransform3D endTransform = CATransform3DMakeRotation(3.141f,
                                                           0.0f,
                                                           -1.0f,
                                                           0.0f);
    // these values control the 3D projection outlook
    // endTransform.m34 = 0.001f;
    // endTransform.m14 = -0.0015f;
    transformAnimation.toValue = [NSValue valueWithCATransform3D:endTransform];
    // Create an animation group to hold the rotation
    CAAnimationGroup *theGroup = [CAAnimationGroup animation];

    // Set self as the delegate to receive notification when the animation finishes
    theGroup.delegate = self;
    theGroup.duration = duration;
    theGroup.fillMode = kCAFillModeBoth;
    // CAAnimation-objects support arbitrary Key-Value pairs, we add the UIView tag
    // to identify the animation later when it finishes
    [theGroup setValue:[NSNumber numberWithInt:viewToOpen.tag] forKey:@"viewToOpenTag"];
    // Here you could add other animations to the array
    theGroup.animations = [NSArray arrayWithObjects:transformAnimation, nil];
    theGroup.removedOnCompletion = NO;
    // Add the animation group to the layer
    [viewToOpen.layer addAnimation:theGroup forKey:@"flipViewOpen"];

}

Any help would be appreciated.

Thanks in advance. Arvind

A: 

Well solved it by myself. Just removed any animation before changing its frame by using this method:

[myView.layer removeAllAnimations];

and now its working fine.

Thanks everyone for time.

Ideveloper