I'm trying to use the OpenGL module with Python.
Here is my source:
pygame.init()
screen = pygame.display.set_mode((800, 600), HWSURFACE|OPENGL|DOUBLEBUF)
def init():
glEnable(GL_DEPTH_TEST)
glShadeModel(GL_FLAT)
glClearColor(1.0, 1.0, 1.0, 0.0)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glLight(GL_LIGHT0, GL_POSITION, (0, 1, 1, 0))
def draw():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glColor3fv((25, 123, 180))
glBegin(GL_TRIANGLES)
glVertex3f( 0.0, 10.0, 0.0)
glVertex3f(-10.0,-10.0, 0.0)
glVertex3f( 10.0,-10.0, 0.0)
glEnd()
def run():
init()
while True:
draw()
pygame.display.flip()
run()
Can anyone see what is wrong? I'm just trying to draw a simple 3 pointed vertex, yet nothing shows up on the screen. Occasionally I get a bright pink screen. I'm confident it's a basic error.