OK so I have this server and an applet... the server loads fine because It can detect when a new user loads up the client and connects... ANYWAYS.... the problem is that the Applet will not load... like... it is STUCK at the loading screen....
Here is a video explanation of my problem if you'd like: http://vimeo.com/13692709 (watch the video is recommended if you want to SEE the problem happen... )
Server.java
import java.io.*;
import java.net.*;
import java.util.*;
public class Server{
static Socket clientSocket = null;
static ServerSocket serverSocket = null;
static clientThread t[] = new clientThread[10];
public static void main(String args[]) {
// The default port
int port_number=2222;
if (args.length < 1)
{
System.out.println("Starting game server...\nPort number: "+port_number);
} else {
port_number=Integer.valueOf(args[0]).intValue();
}
try {
serverSocket = new ServerSocket(port_number);
System.out.println("\n**********************\n*** SERVER STARTED ***\n**********************\n");
}
catch (IOException e)
{System.out.println(e);}
while(true){
try {
clientSocket = serverSocket.accept();
System.out.println("*** SOMEONE CONNECTED ***\n");
for(int i=0; i<=9; i++){
if(t[i]==null)
{
(t[i] = new clientThread(clientSocket,t)).start();
break;
}
}
}
catch (IOException e) {
System.out.println(e);}
}
}
}
class clientThread extends Thread{
BufferedReader is = null;
PrintStream os = null;
Socket clientSocket = null;
clientThread t[];
Random roll = new Random();
public clientThread(Socket clientSocket, clientThread[] t){
this.clientSocket=clientSocket;
this.t=t;
}
public void run()
{
System.out.println("Check 1");
String line;
String name;
int py;
try{
System.out.println("Check 2");
is = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
System.out.println("Check 3");
os = new PrintStream(clientSocket.getOutputStream());
System.out.println("Check 4");
int px = roll.nextInt(200);
//os.println("Enter your name.");
System.out.println("Check 5");
name = "Guest #" + roll.nextInt(6);
System.out.println("Check 6\n");
System.out.println(name+" has entered the game. Their attack: " + px);
System.out.println("Check 7");
for(int i=0; i<=9; i++)
if (t[i]!=null && t[i]!=this)
t[i].os.println("*** A new user "+name+" entered the chat room !!! ***" );
System.out.println("Check 8");
while (true) {
System.out.println("Check 9");
line = is.readLine();
if(line.startsWith("/quit")) break;
for(int i=0; i<=9; i++)
if (t[i]!=null) t[i].os.println("<"+name+":"+px+"> "+line); // someone said something
}
for(int i=0; i<=9; i++)
if (t[i]!=null && t[i]!=this) {
System.out.println("\n" + name + " has left!\n");
t[i].os.println("*** The user "+name+" is leaving the chat room !!! ***" );
}
os.println("*** Bye "+name+" ***");
for(int i=0; i<=9; i++) {
if (t[i]==this) t[i]=null;
System.out.println("\nSomeone has left!\n");
}
is.close();
os.close();
clientSocket.close();
}
catch(IOException e){};
}
}
ClientApplet.java
import java.io.*;
import java.applet.Applet;
import java.net.*;
import javax.swing.*;
import java.awt.*;
import java.util.*;
public class ClientApplet extends Applet {
public static TextArea chat;
public void init() {
chat = new TextArea(10,40);
add(chat);
chat.append("Hey!");
Socket s = null;
try {
s = new Socket(getParameter("host"), Integer.valueOf(getParameter("port")));
//s = new Socket("localhost", 4444);
InputStream in = s.getInputStream();
int buf = -1;
while ((buf = in.read()) != '.') {
System.out.print((char)buf);
}
}catch(Exception e) {
e.printStackTrace();
}
finally {
try {
s.close();
} catch(IOException e)
{ }
}
}
}
Fixed... I have to handle the thread outside of init()