I have a Treeview with a lot of nodes. If I switch a node, the scrollbar of the treeview is set to the bottom.
To keep the switched node visible I use node.EnsureVisible()
. But I don't like this method a lot, because it is confusing the end user.
So I look further and now I use the code which is supplied here:
http://stackoverflow.com/questions/332788/maintain-scroll-position-of-treeview
The problem of this code is, the content of the treeview doesn't scroll. The scrollbar is at the right position, but the content doesn't do anything. Until I click on the scrollbar (I don't scroll) the content becomes visible.
So, what I want to achieve is when a treenode is switched I want to maintain the scroll position.
Code that switches a node. In this case a node downwards. The function look like this:
// Check a node is selected
if (tvCategories.SelectedNode == null)
return;
// The first node may not be moved
if (IsNewRootCategorySelected())
return;
Point ScrollPos = GetTreeViewScrollPos(tvCategories);
// Declare and instantiate the parent node
TreeNodeCollection parent = null;
if (tvCategories.SelectedNode.Parent == null)
parent = tvCategories.Nodes;
else
parent = tvCategories.SelectedNode.Parent.Nodes;
TreeNode selectedNode = tvCategories.SelectedNode;
int index = selectedNode.Index;
// Check there's a next node at the same level
if (tvCategories.SelectedNode.NextNode == null)
{
// Check if the parent node has a next node
if (tvCategories.SelectedNode.Parent != null && tvCategories.SelectedNode.Parent.NextNode != null)
{
// get the destination parent
TreeNode destParent = selectedNode.Parent.NextNode;
// remove selected node from tree view
parent[index].Remove();
// If selected node is a category, add the node to the first index
if (selectedNode.Tag is Category)
{
destParent.Nodes.Insert(0, selectedNode);
}
// If selected node is a question, add node below last category
if (selectedNode.Tag is Question)
{
int newIndex = 0;
// Loop through collection to find last category
for (int i = destParent.Nodes.Count - 1; i >= 0; i--)
{
if (destParent.Nodes[i].Tag is Category)
{
newIndex = i + 1;
break;
}
}
destParent.Nodes.Insert(newIndex, selectedNode);
}
selectedNode.Expand();
}
}
else
{
// Switch nodes in same level
tvCategories.BeginUpdate();
_loading = true;
if (selectedNode.Tag is Category)
{
// Only switch category downwards when next node is a catgory
if (selectedNode.NextNode.Tag is Category)
{
// Perform switch
TreeNode switchNode = parent[index + 1];
parent[index + 1].Remove();
parent[index].Remove();
parent.Insert(index, switchNode);
parent.Insert(index + 1, selectedNode);
}
else if (selectedNode.NextNode.Tag is Question)
{
// Make the switch to another node below
if (selectedNode.Parent.NextNode != null)
{
// Parent is always a category
TreeNode categoryParent = selectedNode.Parent.NextNode;
// Remove selected node from current parent
parent.Remove(selectedNode);
// Insert selected node
categoryParent.Nodes.Insert(0, selectedNode);
}
}
}
if (selectedNode.Tag is Question)
{
if (selectedNode.NextNode.Tag is Question)
{
// Perform switch
TreeNode switchNode = parent[index + 1];
parent[index + 1].Remove();
parent[index].Remove();
parent.Insert(index, switchNode);
parent.Insert(index + 1, selectedNode);
}
}
}
tvCategories.EndUpdate();
// Set focus
tvCategories.Focus();
tvCategories.SelectedNode = selectedNode;
SetTreeViewScrollPos(tvCategories, ScrollPos);