The Following is code of a function from a unmanged dll. It takes in a function pointer as argument and simply returns value returned by the called function.
extern __declspec(dllexport) int _stdcall callDelegate(int (*pt2Func)());
extern __declspec(dllexport) int _stdcall callDelegate(int (*pt2Func)())
{
int r = pt2Func();
return r;
}
In managed C# code I call the umanged function above with a delegate.
unsafe public delegate int mydelegate( );
unsafe public int delFunc()
{
return 12;
}
mydelegate d = new mydelegate(delFunc);
int re = callDelegate(d);
[DllImport("cmxConnect.dll")]
private unsafe static extern int callDelegate([MarshalAs(UnmanagedType.FunctionPtr)] mydelegate d);
This all works great !! but if I want my function pointer/delegate to take arguments it crashed the program. So if I modify the code as follows my program crashes.
Modified unmanaged c++ -
extern __declspec(dllexport) int _stdcall callDelegate(int (*pt2Func)(int));
extern __declspec(dllexport) int _stdcall callDelegate(int (*pt2Func)(int))
{
int r = pt2Func(7);
return r;
}
Modified C# code -
unsafe public delegate int mydelegate( int t);
unsafe public int delFunc(int t)
{
return 12;
}
mydelegate d = new mydelegate(delFunc);
int re = callDelegate(d);