Ok, I have the following structure. Basically a plugin architecture
// assembly 1 - Base Class which contains the contract
public class BaseEntity {
public string MyName() {
// figure out the name of the deriving class
// perhaps via reflection
}
}
// assembly 2 - contains plugins based on the Base Class
public class BlueEntity : BaseEntity {}
public class YellowEntity : BaseEntity {}
public class GreenEntity : BaseEntity {}
// main console app
List<BaseEntity> plugins = Factory.GetMePluginList();
foreach (BaseEntity be in plugins) {
Console.WriteLine(be.MyName);
}
I'd like the statement
be.MyName
to tell me whether the object is BlueEntity, YellowEntity or GreenEntity. The important thing is that the MyName property should be in the base class, because I don't want to reimplement the property in every plugin.
Is this possible in C#?