So i have been finding that for Box2D your physics information should not be your rendering information
so you can't do things like
spriteBatch.Draw(mazeBox, mazeBody.Position / 0.01f, Color.White)
instead you should create transforms of the physics info and use that as your rendering.
So what does that exactly mean? I have been trying to find info on how to use transforms and render but i am getting blanks.