hi,
I am working on socket programming this code which i am going to show is client side code
public void ReadCallback(IAsyncResult ar)
{
int fileNameLen = 1;
String content = String.Empty;
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
if (flag == 0)
{
fileNameLen = BitConverter.ToInt32(state.buffer, 0);
string fileName = Encoding.UTF8.GetString(state.buffer, 4, fileNameLen);
receivedPath = mypath + @"XML\";
if (!Directory.Exists(receivedPath))
{
Directory.CreateDirectory(receivedPath);
}
receivedPath = receivedPath + fileName;
flag++;
}
if (flag >= 1)
{
BinaryWriter writer = new BinaryWriter(File.Open(receivedPath, FileMode.Append));
if (flag == 1)
{
writer.Write(state.buffer, 4 + fileNameLen, bytesRead - (4 + fileNameLen));
flag++;
}
else
writer.Write(state.buffer, 0, bytesRead);
writer.Close();
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
else
{
// Invoke(new MyDelegate(LabelWriter));
}
}
i get error on this line " int bytesRead = handler.EndReceive(ar);"
how i avoid that error.
"An existing connection was forcibly closed by the remote host"
server side code
public void ReadCallback(IAsyncResult ar)
{
try
{
int fileNameLen = 1;
String content = String.Empty;
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
string[] str = new string[2];
str = handler.RemoteEndPoint.ToString().Split(':');
IP = str[0].ToString();
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
if (flag == 0)
{
fileNameLen = BitConverter.ToInt32(state.buffer, 0);
string fileName = Encoding.UTF8.GetString(state.buffer, 4, fileNameLen);
string[] getIP = new string[3];
getIP = fileName.Split('_');
#region Send Files in HandHeld
#region GetLoginFile
if (getIP[1].ToString().Equals("GetLoginFile"))
{
string getDirectory = @"Send_Hand_Held_Files\" + DateTime.Today.ToString("dd-MM-yyyy") + "\\" + getIP[0].ToString() + "\\XML";
string strmyFile = getDirectory + "\\Login.xml";
char[] delimiter = splitter.ToCharArray();
split = strmyFile.Split(delimiter);
int limit = split.Length;
fName = split[limit - 1].ToString();
byte[] LoginfileName = Encoding.UTF8.GetBytes(fName); //file name
byte[] fileData = File.ReadAllBytes(strmyFile);
byte[] LoginfileNameLen = BitConverter.GetBytes(LoginfileName.Length); //lenght of file name
clientData = new byte[4 + LoginfileName.Length + fileData.Length];
LoginfileNameLen.CopyTo(clientData, 0);
LoginfileName.CopyTo(clientData, 4);
fileData.CopyTo(clientData, 4 + LoginfileName.Length);
handler.BeginSend(clientData, 0, clientData.Length, 0, new AsyncCallback(SendCallBack), handler);
//handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
//new AsyncCallback(ReadCallback), state);
return;
}
} catch (Exception ex) { MessageBox.Show(ex.Message);
}
//SendData(IP);
}
private static void SendCallBack(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
// int bytesSent = client.EndSend(ar);
//Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Signal that all bytes have been sent.
allDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}