I am looking for an example of a FxCop Rule that inspects the properties of controls created.
Has anyone seen one? Or know how to respond to a property set in the FxCop SDK?
Rich.
I am looking for an example of a FxCop Rule that inspects the properties of controls created.
Has anyone seen one? Or know how to respond to a property set in the FxCop SDK?
Rich.
My solutionwas to iterate through the instruction list provided for each member been checked.
If its was of type Microsoft.FxCop.SDK.Method then a prefix of _set identified a property set.
The only issue i have is this doesn't allow me to identify properties that have been left at the designer default values.
This is definitely not difficult. Just filter for types that inherit from Control and then get a list of fields (if I remember correctly).
You may be better off asking this at the http://str8.to/fxcop-forum - they are very much active and I've had pretty great support there.
Good luck!