Sure. If your individual implement INotifyPropertyChanged, then you can register and listen for that.
Basically, your individual items should implement the property changed. Here is a Widget that does this:
public class Widget : INotifyPropertyChanged
{
private int _id;
public int Id
{
get { return _id; }
set
{
_id = value;
RaisePropertyChanged("Id");
}
}
private string _name;
public string Name
{
get { return _name; }
set
{
_name = value;
RaisePropertyChanged("Name");
}
}
private void RaisePropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
public event PropertyChangedEventHandler PropertyChanged;
}
Next, you need to manage the observable collection and register to collection change events. When widgets are added, you hook into the property change. When they are removed, you unhook:
public class WidgetViewModel
{
public WidgetViewModel()
{
Widgets = new ObservableCollection<Widget>();
Widgets.CollectionChanged += Widgets_CollectionChanged;
}
void Widgets_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
if (e != null && e.NewItems != null)
{
foreach (var widget in e.NewItems.OfType<Widget>())
{
widget.PropertyChanged += WidgetViewModel_PropertyChanged;
}
}
if (e != null && e.OldItems != null)
{
foreach(var widget in e.OldItems.OfType<Widget>())
{
widget.PropertyChanged -= WidgetViewModel_PropertyChanged;
}
}
}
void WidgetViewModel_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
switch(e.PropertyName)
{
case "Id":
break;
case "Name":
break;
default:
break;
}
}
public ObservableCollection<Widget> Widgets { get; private set; }
}
In the property change, you can deal with whatever is going on.