I am trying to get an HLSL Pixel Shader for Silverlight to work to subtract the background image from a video image. Can anyone suggest a more sophisticated algorithm than I am using because my algorithm isn't doing it correctly?
float Tolerance : register(C1);
SamplerState ImageSampler : register(S0);
SamplerState BackgroundSampler : register(S1);
struct VS_INPUT
{
float4 Position : POSITION;
float4 Diffuse : COLOR0;
float2 UV0 : TEXCOORD0;
float2 UV1 : TEXCOORD1;
};
struct VS_OUTPUT
{
float4 Position : POSITION;
float4 Color : COLOR0;
float2 UV : TEXCOORD0;
};
float4 PS( VS_OUTPUT input ) : SV_Target
{
float4 color = tex2D( ImageSampler, input.UV );
float4 background = tex2D( BackgroundSampler, input.UV);
if (abs(background.r - color.r) <= Tolerance &&
abs(background.g - color.g) <= Tolerance &&
abs(background.b - color.b) <= Tolerance)
{
color.rgba = 0;
}
return color;
}
To see an example of this, you need a computer with a webcam:
- Go to the page http://xmldocs.net/alphavideo/background.html
- Press [Start Recording].
- Move your body out of the the scene and press [Capture Background].
- Then move your body back into the scene and use the slider to adjust the Toleance value to the shader.