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298

answers:

3

Hello.

Is there any easy way how to zoom in and back out in canvas (JavaScript)? Basically I have a 400x400px canvas and I'd like to be able to zoom in with 'mousedown' (2x) and go back with 'mouseup'.

Spent last two days googling, but no luck so far. :(

Thanks for help.

+3  A: 

IIRC Canvas is a raster style bitmap. it wont be zoomable because there's no stored information to zoom to.

Your best bet is to keep two copies in memory (zoomed and non) and swap them on mouse click.

Karl
+1  A: 

If you have a source image or canvas element and your 400x400 canvas you want to draw into you can use the drawImage method to achieve zooming.

So for example, the full view might be like this

ctx.drawImage(img, 0, 0, img.width, img.height, 0, 0, canvas.width, canvas.height);

And a zoomed view might be like this

ctx.drawImage(img, img.width / 4, img.height / 4, img.width / 2, img.height / 2, 0, 0, canvas.width, canvas.height);

The first parameter to drawImage is the image element or canvas element to draw, the next 4 are the x, y, width and height to sample from the source and the last 4 parameters are the x, y, width and height of the region to draw in the canvas. It will then handle the scaling for you.

You would just need to pick the width and height for the source sample based on the zoom level and the x and y based on where the mouse is clicked minus half the calculated width and height (but you will need to ensure the rectangle isn't out of bounds).

Kyle Jones
+1  A: 

Building on the suggestion of using drawImage you could also combine this with scale function.

So before you draw the image scale the context to the zoom level you want:

ctx.scale(2, 2) // Doubles size of anything draw to canvas.

I've created a small example here http://jsfiddle.net/mBzVR/4/ that uses drawImage and scale to zoom in on mousedown and out on mouseup.

Castrohenge