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views:

26

answers:

2

Hello all.

I'm working on dragging objects around a Canvas, which are encapsulated in ListBoxItems -- the effect being to create a simple pseudo desktop.

I have a ListBox with a Canvas as the ItemsPanelTempalte, so that the ListBoxItems can appear anywhere on screen:

<ListBox ItemsSource="{Binding Windows}">
    <ListBox.ItemsPanel>
        <ItemsPanelTemplate>
            <Canvas />
        </ItemsPanelTemplate>
    </ListBox.ItemsPanel>
</ListBox>

I have a Style to define how the ListBoxItems should appear:

<Style TargetType="{x:Type ListBoxItem}">
    <Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}" />
    <Setter Property="Canvas.Left" Value="{Binding Left, Mode=TwoWay}" />
    <Setter Property="Canvas.Top" Value="{Binding Top, Mode=TwoWay}" />
    <Setter Property="OverridesDefaultStyle" Value="True" />
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="{x:Type ListBoxItem}">
                <local:PseudoWindowContainer Content="{TemplateBinding Content}" />
            </ControlTemplate>
        </Setter.Value>
    </Setter>
</Style>

The "PseudoWindowContainer" extends from the ContentControl and has its own Style applied to make it look like a dialog box (title bar, close button, etc...). Here is a chunk of it:

  <Style TargetType="{x:Type local:PseudoWindowContainer}">
<Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}" />
<Setter Property="Width" Value="{Binding Width, Mode=TwoWay}" />
<Setter Property="Height" Value="{Binding Height, Mode=TwoWay}" />
<Setter Property="OverridesDefaultStyle" Value="True" />
<Setter Property="Template">
  <Setter.Value>
    <ControlTemplate TargetType="{x:Type local:PseudoWindowContainer}">
      <Grid Name="LayoutRoot" Background="White">
        <!-- ... snip ... -->
            <Border Name="PART_TitleBar" Grid.Row="0" Background="LightGray" CornerRadius="2,2,0,0" VerticalAlignment="Stretch" Cursor="Hand" />
            <TextBlock Name="TitleBar_Caption" Text="{Binding DisplayName}" Grid.Row="0" Background="Transparent" Padding="5,0,0,0" HorizontalAlignment="Left" VerticalAlignment="Center" />
            <Button Name="TitleBar_CloseButton" Command="{Binding CloseCommand}" Grid.Row="0" VerticalAlignment="Top" HorizontalAlignment="Right" Margin="0,5,5,0" Width="20" Height="20" Cursor="Hand" Background="#FFFF0000" Foreground="#FF212121" />
            <!-- ContentPresenter -->
            <ContentPresenter Grid.Row="1" />
        <!-- ... snip ... -->
      </Grid>
      <ControlTemplate.Triggers>
        <Trigger Property="IsSelected" Value="True">
          <Setter TargetName="WindowBorder" Property="Background" Value="Blue" />
        </Trigger>
        <Trigger Property="IsSelected" Value="False">
          <Setter TargetName="WindowBorder" Property="Background" Value="#22000000" />
        </Trigger>
      </ControlTemplate.Triggers>
    </ControlTemplate>
  </Setter.Value>
</Setter>

Inside the PseudoWindowContainer.cs class I create some event handlers to listen for MouseDown/MouseUp/MoveMove events:

public override void OnApplyTemplate()
{
  _titleBar = (Border)Template.FindName("PART_TitleBar", this);
  if (_titleBar != null)
  {
    _titleBar.MouseDown += TitleBar_MouseDown;
    _titleBar.MouseUp += TitleBar_MouseUp;
  }

  _grip = (ResizeGrip)Template.FindName("PART_ResizeGrip", this);
  if (_grip != null)
  {
    _grip.MouseLeftButtonDown += ResizeGrip_MouseLeftButtonDown;
    _grip.MouseLeftButtonUp += ResizeGrip_MouseLeftButtonUp;
  }

  base.OnApplyTemplate();
}

private void TitleBar_MouseDown(object sender, MouseButtonEventArgs e)
{
  _titleBar.MouseMove += TitleBar_MouseMove;
  ((Border)sender).CaptureMouse();

  _windowLocation.X = Left;
  _windowLocation.Y = Top;

  _clickLocation = this.PointToScreen(Mouse.GetPosition(this));
}

private void TitleBar_MouseUp(object sender, MouseButtonEventArgs e)
{
  _titleBar.MouseMove -= TitleBar_MouseMove;
  ((Border)sender).ReleaseMouseCapture();
}

private void TitleBar_MouseMove(object sender, MouseEventArgs e)
{
  Point currentLocation = this.PointToScreen(Mouse.GetPosition(this));

  Left = _windowLocation.X + currentLocation.X - _clickLocation.X;
  Top = _windowLocation.Y + currentLocation.Y - _clickLocation.Y;
}

The trouble I run into is the "Left" and "Top" are not defined properties, and updating them to Canvas.SetLeft/SetTop (or GetLeft/GetTop, accordingly) does not update the position on the Canvas.

I have "Left" and "Top" defined in the ViewModel of the controls I place into the ListBoxItems, and are thus subsequently wrapped with a PseudoWindowContainer because of the Template. These values are being honored and the objects do appear in the correct location when the application comes originally.

I believe I need to somehow define "Left" and "Top" in my PseudoWindowContainer (aka: ContentControl) and have them propagate back up to my ViewModel. Is this possible?

Thanks again for any help!

A: 

Did you read article by Bea Stollnitz: The power of Styles and Templates in WPF?
That is an example of Listbox where items are drawn at specific coordinates calculated in Converter.

zendar
I had not found that article yet, I'll read it more closely when I sit down with my code next. However, my problem isn't placing the objects initially -- it is moving them once they are placed. The 2nd code block has the Canvas.Left/Top mappings, which work for the initial placement. It is when I try to update those values in the code block posted that I run into trouble -- the values don't work their way all the way back to the ListBoxItem.
Evil Closet Monkey
A: 

I've found a solution to the problem. Instead of typing it all out again, I will point to the MSDN Forum post that describes what I did: http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/d9036b30-bc6e-490e-8f1e-763028a50153

Evil Closet Monkey