This is Line 519 of WinNT.h
(BUILD Version: 0091)
#define DECLARE_HANDLE(name) struct name##__{int unused;}; typedef struct name##__ *name
Why do we need a pointer to an struct with a single int member with a weird name called unused
?
And will we ever need to use a line of code like this one?
HINSTANCE hInstance = new HINSTANCE__;
Overall declaring different data types with the same structures, doesn't make sense to me. What's the idea behind this?
DECLARE_HANDLE(HRGN);
DECLARE_HANDLE(HRSRC);
DECLARE_HANDLE(HSPRITE);
DECLARE_HANDLE(HLSURF);
DECLARE_HANDLE(HSTR);
DECLARE_HANDLE(HTASK);
DECLARE_HANDLE(HWINSTA);
DECLARE_HANDLE(HKL);