If I understand you correctly you can use Console.SetCursorPosition to draw text where you want it. Here's a crude example that split the console in two areas with text flowing upward when added to them.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static List<string> area1 = new List<string>();
static List<string> area2 = new List<string>();
static int areaHeights = 0;
static void Main(string[] args)
{
// Number of rows for each area
areaHeights = (Console.WindowHeight - 2) / 2;
drawScreen();
int i = 0;
while (true)
{
i++;
// jumb between areas
if (i % 2 == 0)
AddLineToBuffer(ref area1, Console.ReadLine());
else
AddLineToBuffer(ref area2, Console.ReadLine());
drawScreen();
}
}
private static void AddLineToBuffer(ref List<string> areaBuffer, string line)
{
areaBuffer.Insert(0, line);
if (areaBuffer.Count == areaHeights)
{
areaBuffer.RemoveAt(areaHeights - 1);
}
}
private static void drawScreen()
{
Console.Clear();
// Draw the area divider
for (int i = 0; i < Console.BufferWidth; i++)
{
Console.SetCursorPosition(i, areaHeights);
Console.Write('=');
}
int currentLine = areaHeights - 1;
for (int i = 0; i < area1.Count; i++)
{
Console.SetCursorPosition(0, currentLine - (i + 1));
Console.WriteLine(area1[i]);
}
currentLine = (areaHeights * 2);
for(int i = 0; i < area2.Count; i++)
{
Console.SetCursorPosition(0, currentLine - (i + 1));
Console.WriteLine(area2[i]);
}
Console.SetCursorPosition(0, Console.WindowHeight - 1);
Console.Write("> ");
}
}
}
I assume you want to fill each area not only with user input? If so you need to set up the drawing of the console in a separate thread and let that thread update the screen when needed.