Suppose I have a storyboard, created at runtime by some process, containing keyframe animations. Is it possible to "scale" the animation speed so that the animation plays faster (or slower) after it has been constructed?
I am currently trying to make the decision wether to use the built-in animation stuff or to use something like DispatcherTimer or CompositionTarget.Rendering and do the moving of objects manually. Speed control is one of the requirements I have..