Here's what I have so far:
namespace Strategy
{
interface IWeaponBehavior
{
void UseWeapon();
}
}
namespace Strategy
{
class Knife : IWeaponBehavior
{
public void UseWeapon()
{
Console.WriteLine("You used the knife to slash the enemy! SLASH SLASH!");
}
}
}
namespace Strategy
{
class Pan : IWeaponBehavior
{
public void UseWeapon()
{
Console.WriteLine("You use the pan! 100% Adamantium power! BONG!");
}
}
}
Now if I have a Character.cs superclass. how can that superclass implement a weaponbehavior so that children classes can be more specific.
namespace Strategy
{
class Character
{
public IWeaponBehavior weapon;
public Character(IWeaponBehavior specificWeapon)
{
weapon = specificWeapon;
}
}
}
namespace Strategy
{
class Thief : Character
{
}
}
How can I implement this? I'm very confused on what the actual code needs to be.
I know this might be asking too much, but if you could write the actual code so I could study it, that would be very nice of you guys. I learn by seeing code. :P Many people could benefit from this question.