Just wondering if C++ has a standard equivalent of the Vector2/3/4 (structures I think?) in C#?
Edit: For clarification a XNA C# Vector2/3/4 "structures" (I'm not entirely sure what they are) basically hold 2, 3, or 4 float values like a struct in C++ defined as:
struct Vector3
{
float x, y, z;
};
I've been basically using just that code in C++, but I was hoping for a standard alternative and was unable to find one.